Pre-first step: Always make sure your CodMayaTools are up-to-date from this link: CodMayaTools
This tutorial goes over properly exporting an animation for the Call of Duty series in Maya.
NOTE: Please take your time while following the steps, you’ll likely encounter an error otherwise
This tutorial assumes you’ve already followed: Proper Import or have already created a custom animation.
Next follow these instructions in-order:
ads you need to select the tag_cambone and the tag_torso tags (as shown) {F2537}Edit->Select Hierarchyads animation, you must select ONLY tag_view and tag_torsotag_origin or whatever root bone your model hasEdit->Select Hierarchy to select the child bones (as shown) {F2539}Call of Duty Tools->Export XAnim and you will be presented with the export menu.Grab notes feature to get notetracks, or enter them in manually.... button. Below you’ll see a completed export window {F2543}Export Selection to save the animation.Contributors: