Pre-first step: Always make sure your CodMayaTools are up-to-date from this link: CodMayaTools
This tutorial goes over properly exporting an animation for the Call of Duty series in Maya.
NOTE: Please take your time while following the steps, you’ll likely encounter an error otherwise
This tutorial assumes you’ve already followed: Proper Import or have already created a custom animation.
Next follow these instructions in-order:
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you need to select the tag_cambone
and the tag_torso
tags (as shown) {F2537}Edit->Select Hierarchy
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animation, you must select ONLY tag_view
and tag_torso
tag_origin
or whatever root bone your model hasEdit->Select Hierarchy
to select the child bones (as shown) {F2539}Call of Duty Tools->Export XAnim
and you will be presented with the export menu.Grab notes
feature to get notetracks, or enter them in manually....
button. Below you’ll see a completed export window {F2543}Export Selection
to save the animation.Contributors: