Increasing the lobby size will allow up to 18 player zombie lobbies.
NOTE: You will need to make changes to _zm.gsc and other core scripts to support the addition of more players.
Create a file in share\raw\ui\t7\utility\lobbyutility.lua
require("ui.t7.utility.lobbyutilityog") -- Ripped original file from Wraith
function Engine.GetLobbyMaxClients()
Engine.SetDvar("sv_maxclients", 18)
Engine.SetDvar("com_maxclients", 18)
Engine.SetLobbyMaxClients(Enum.LobbyType.LOBBY_TYPE_GAME, 18)
Engine.SetLobbyMaxClients(Enum.LobbyType.LOBBY_TYPE_PRIVATE, 18)
return 18
end
This will allow 18 players to enter a game. When using this in a mod, you can just overwrite the file using:
rawfile,ui/t7/utility/lobbyutility.lua
rawfile,ui/t7/utility/lobbyutilityog.luac
NOTE: This is for a core_mod zone file
If you’re using this in a map, you will need to use csc to force load this using LuiLoad("ui.t7.utility.lobbyutility");
NOTE: This will not effect the player score display, the widget has a hardcoded 4 element setup, however, you can modify and create your own that supports more.
Please visit: LINK TO black_ops_3/intermediate/zombie_lobby_size_18_players.md!!!!!
to modify scripts
Contributors: