Download: Everything You Need
Setting up in Radiant
misc_prefab
- the prefab you want to place is located at _prefabs/zm/harrybo21_prefabs/soul_chests/soul_chest.map
.You will not be able to see the radius it will work, unless you stamp the prefab. To do so, make sure the prefab is selected and right click -> Prefab -> Stamp Prefab
{F2501} {F2505}
Orange Cube
- Press ‘N’ on your keyboard, and edit the ‘Radius’ and ‘Angles’ KVPs{F2507}
press 'H' to hide it
. To unhide hidden objects, simply hold 'shift' and press 'H'
againtrigger_multiple
and cover the area you want to ‘exclude’ with the trigger{F2509}
targetname
kvp, give it this value:harrybo21_chest_ignore_area
{F2511}
This part of the soul chests radius will now be ‘ignored’ - you will want to do this to stop chests getting activated in other areas
You can copy paste this trigger as required
For multiple chests, you need only repeat these steps as required. Place the prefab, stamp it ( not ‘required’ per se, but you cant edit its radius without effecting ‘all’ unstamped prefabs, and will not be able to ‘see’ the radius in Radiant ) and place ‘excluder’ triggers as required
One final thing to do in Radiant now
As a reward, I have set the chests up for now to spawn a Ragnarok DG-4 at your desired location. Similar to the Annihilator with the ‘Fly Trap’ Easter Egg in ‘The Giant’
To define where the DG-4 will spawn when all the chests are completed, place a script_struct
- give this one the targetname
- dg4_spawn
{F2513}
This completes everything you need to do in Radiant. Remember, place as many chest prefabs as you want
, and copy paste the excluder trigger as you require
Setting up in Script
root/usermaps/YOUR_MAP/
{F2515}
scripts
folder and open the zm
folder#using
lines near the top of the script, add the following:#using scripts\zm\_zm_soul_chests;
{F2517}
This is all that is ‘required’ for the script side of this tutorial, however there are some settings
you may want to edit, or you may want to change the rewards
for either completing one chest or one chests
If you open the _zm_soul_chests.gsh
you will see the bottom section is some settings you can change as you see fit
{F2519}
To change any setting, you only need to change the number beside it
SOULCHEST_START_AMOUNT
This is the amount of kills required to complete the first chestSOULCHEST_START_ADD_AMOUNT
This is the amount ‘added’ to the current amount each time a chest is completed increasing the requirement on the following chests. If you want the same amount required on each chest, set this to 0SOULCHEST_TIMEOUT
This is how long a chest will wait before closing and resetting its current collected ‘souls’ counter. Like in Origins, if there was a large delay between you killing zombies near the chest, it would close and reset. Just set some ludicrously high number if you want to stop it timing out, i havent bothered to make a way to disable it yetAlso, if you have some basic understanding of scripting, you can easily change the rewards, open the _zm_soul_chests.gsc
You’ll see these two sections
{F2521}
The top function
, is what will happen each time a chest is completed, i set it up to give all players 500 points, and spawn a random powerup for now ( This function will not occur on the last chest
)
The bottom function
is what will happen when ‘all chests’ are completed, I set it to give all players 1000 points, spawn a power up and spawn the Ragnarok DG-4
Changing these rewards, if you understand a little scripting, is fairly easy to do. Just remember the variable ‘origin’ is the location of the chest that was completed
Setting up the Sounds
There is currently only 2 sounds anyway, a open and a close sound. None the less, to set these up, go to root/usermaps/YOUR_MAP/sound/zoneconfig/
You will find a SZC file with your maps name. Open this in any text editor
Find this section ( Be aware that the copy of the SZC we are originally given is horribly formatted )
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
add this under it, its pretty much copy paste with the name and filename changed
{
"Type" : "ALIAS",
"Name" : "soul_chests",
"Filename" : "soul_chests.csv",
"Specs" : [ ]
},
{F2523}
Assuming you have done this correctly, the sounds will now be working after you next ‘link’ the map
Adding the assets to your Zone File
To open your zone file, either navigate to it root/usermaps/YOUR_MAP/zone_source/YOUR_MAP.zone
- or just right click your map in launcher, and select !!Edit Zone File!!
At the bottom of the file, add the following:
// SOUL CHESTS
fx,harry/soul_chest/fx_soul_chest_blue_fire
fx,harry/tomahawk/fx_tomahawk_trail
scriptparsetree,scripts/zm/_zm_soul_chests.gsc
scriptparsetree,scripts/zm/_zm_soul_chests.gsh
xanim,o_zombie_dlc4_challenge_box_open
xanim,o_zombie_dlc4_challenge_box_close
rawfile,animtrees/soul_box.atr
Ok, so assuming you’ve followed these steps exactly - you now just need to recompile your map and link in launcher. Now go test your super awesome Soul Chests!
Contributors: