Water in Call of Duty: Black Ops 3
is composed of 3 different parts. Depending on how you’ll be using your water, you might not need all 3 parts.
Texture Browser (T)
and selecting Water
.IMPORTANT: Water textures won’t render unless Realtime Rendering is enabled.
Clip Water
While a water texture will do the visual aspect of rendering water for you, clip_water
will allow it to act like proper water. Allow players to swim in it, or walk slower depending on how submerged they are & proper effects upon impact. Create a brush & apply the water_clip
texture to it, and have it cover your desired area.
PBG Box
Finally, a PBG Box, found in the Entity Browser (B)
will allow you to discolour the view of players inside the selected area. Much like a reflection probe, place the PBG Box and resize it to your liking. Then it’s time to edit it’s KVP’s. As a start, you’ll want to:
USE_UNDERWATER
underwater_absorbtion
& underwater_mix
.Of course, you can mess around with more KVP’s to see what fits your liking the most.
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