Setting up in Radiant
root/map_source
(PREFABS / SCRIPTS).root/map_source/_prefabs/zm/harrybo21_prefabs/
.
Extract the scripts into root/usermaps/YOUR MAP NAME/scripts/zm/
There are 6 prefabs: the three teleporters, the mainframe, a ‘black box room’ that the players are moved to for a short time while teleporting (this MUST be covered by a zone - but out of sight - you can have another copy of your starting zone covering this) and a Pack-a-Punch cage prefab, which is optional and is what blocks your access to the Pack-a-Punch until the teleporters are activated on The Giant.
Setting up in script
Open your mapname.gsc
and find this:
#using scripts\zm\_zm_ai_dogs;
Underneath it put this:
#using scripts\zm\zm_giant_teleporter;
mapname.csc
..zone
(right click your map in launcher and click Open Zone File
).Add this to the bottom:
scriptparsetree,scripts/zm/zm_giant_teleporter.gsc
scriptparsetree,scripts/zm/zm_giant_teleporter.csc
Recompile and test your map.
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