With everything you do script wise, it is always a good idea to backup your scripts.
BlackOps3Root/share/raw/gamedata/weapons/zm/and make a copy of
zm_levelcommon_weapons.csv, name it something like
NOTE: This will be your map / mod specific weapons list. You may add or remove lines in this file to include them. The first two columns are
normal weapon file,
upgraded weapon file, and the 10th column is whether it’s included in the box or not.
Find all references to:
Change the csv name to the name you gave the csv earlier:
Last step, open up your
mapname.zone file, add the following entries to it:
// Custom box weapons stringtable,gamedata/weapons/zm/zm_test_weapons.csv // Whatever name you gave your csv and referenced in the 4 scripts // Custom usermap modifications scriptparsetree,scripts/zm/zm_usermap.gsc // Only if you do not already have this in this file elsewhere scriptparsetree,scripts/zm/zm_usermap.csc // Only if you do not already have this in this file elsewhere
weapons.csvshould appear in game now.
NOTE: From now on, you just have to make a copy of the
weapons.csv, going this route keeps things clean and easy. To have a different set of weapons of a different map, simply have another csv with another name and change the references to it again in those 4 scripts (
YOUR_MAP_NAME.gsc) we changed in the tutorial.