Download: Everything You Need
Instructions
Scripting:
mapname.gsc
and mapname.csc
#using scripts\zm\_zm_perk_staminup;
In both files, underneath add the following:
// APOTHICON SERVANT
#using scripts\zm\_zm_weap_idgun;
mapname.gsc
usermaps::main();
Under it add this:
level.b_allow_idgun_pap = 1;
level.idgun_weapons = [];
level.idgun_weapons[ 0 ] = getWeapon( "idgun_0" );
level.idgun_weapons[ 1 ] = getWeapon( "idgun_1" );
level.idgun_weapons[ 2 ] = getWeapon( "idgun_2" );
level.idgun_weapons[ 3 ] = getWeapon( "idgun_3" );
level.idgun_weapons[ 4 ] = getWeapon( "idgun_upgraded_0" );
level.idgun_weapons[ 5 ] = getWeapon( "idgun_upgraded_1" );
level.idgun_weapons[ 6 ] = getWeapon( "idgun_upgraded_2" );
level.idgun_weapons[ 7 ] = getWeapon( "idgun_upgraded_3" );
Adding the weapon to the Mystery Box and Pack a Punch:
root/share/raw/gamedata/weapons/zm/
and open zm_levelcommon_weapons.csv
idgun_0,idgun_upgraded_0,,10000,wpck_ray,,,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,special,TRUE,,
idgun_1,idgun_upgraded_1,,10000,wpck_ray,,,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,special,TRUE,,
idgun_2,idgun_upgraded_2,,10000,wpck_ray,,,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,special,TRUE,,
idgun_3,idgun_upgraded_3,,10000,wpck_ray,,,,,TRUE,FALSE,FALSE,,,FALSE,FALSE,special,TRUE,,
Next open your maps Zone file
, and add this line if you dont have it already:
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
You are DONE
Ok, so assuming you’ve followed these steps exactly - you now just need to link your map in launcher. Now go test!
Contributors: