Download: Everything You Need
Instructions
Radiant:
riser_location
you will use faller_location
- everything else remains the sameThat is all for radiant
You are DONE
Ok, so assuming you’ve followed these steps exactly - you now just need to recompile your map and link in launcher. Now go test!
Die Rise Elevator Spawners
I found the animations for the zombies crawling in the elevator shafts from Black Ops 2s Die Rise are also set up in the script. So I ported those in too.
The emerge_top
prefab is a zombie swinging in from above a doorway ( in Die Rise they swung down into open elevator doors ) align the traverse brush so the bottom
lines up with the top of your doorway
The emerge_bottom
prefab is a zombie crawling up into a doorway ( in die rise they crawled up into open elevator doors ) align the traverse brush so the top
lines up with the bottom of your doorway
The drop_now
are like regular fallers, but they emerge almost instantly and drop straight down, just place them anywhere in a ceiling like the others
The drop_not_occupied
is the same but these ones will only spawn here if a player is not currently in that zone, but is in a adjacent zone ( not sure why they needed this
but i included it anyway )
The prefabs are located at map_source/_prefabs/zm/harrybo21_prefabs/faller_zombies
For all these prefabs, make sure to stamp them, then give the struct the targetname
like normal ( eg start_zone_spawners
)
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