Setting Up Different Mystery Boxes (Origins, MOTD, SOE)
Download: Everything You Need
Instructions
- Download the files and extract them into your root directory ( Root directory is your Black Ops 3 install )
- Copy the scripts from the usermaps OPEN ME folder to your map’s script folder
Override the stock script:
- Go to Root/zone_source/all/assetlist
- Open the zm_patch.csv
- Find the two following lines : ( in mine its line 375 and 376 )
scriptparsetree,scripts/zm/_zm_magicbox.csc
scriptparsetree,scripts/zm/_zm_magicbox.gsc
- Comment the two lines out like so
// scriptparsetree,scripts/zm/_zm_magicbox.csc
// scriptparsetree,scripts/zm/_zm_magicbox.gsc
- Dont worry this will not have any negative effect on anything
Zone:
- Open your map’s Zone File and add the following line :
include,hb21_mystery_boxes
Radiant:
- Open your map in radiant
- Place which ever boxes you want to use
- The prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/mysterybox
- Multiple different boxes in one map is possible
- Do not use two of the same number box ( eg MOTD 0 and Origins 0 ) - This will break them completely until you correct it
- Remember how to count, you must use the prefabs in order, eg 0 1 2 3 4, you cannot place 0 and 4 for example
That is all for radiant
Setting up the Sounds:
Go to root/usermaps/YOUR_MAP/sound/zoneconfig/
You will find a SZC file with your maps name. Open this in any text editor
Find this section ( Be aware that the copy of the SZC we are originally given is horribly formatted )
"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},
add this under it, its pretty much copy paste with the name and filename changed
{
"Type" : "ALIAS",
"Name" : "mysterybox_sounds",
"Filename" : "mysterybox_sounds.csv",
"Specs" : [ ]
},
You are DONE
- Compile and link your map
- To fully compile and link your map, tick the “Compile”, “Light” and “Link” tick boxes in launcher, and click “Build”
Ok, so assuming you’ve followed these steps exactly - you now just need to recompile your map and link in launcher. Now go test!
Contributors: