Modme Wiki

Legion - The Apex Legends Asset Extractor

drawing Extracts various assets from the game “Apex Legends”. This software is developed by DTZxPorter & id-daemon.

Download and version info:

IMPORTANT: By downloading this software you are agreeing to the EULA located inside of the archive (EULA.txt).

❤️ Donate:

  • I take time out of my day to make this happen.
  • Show your support: HERE

⚙️ Usage:

Using Legion is fairly simple as the tool only requires the files located within “Apex\paks\Win64” in order to function.

  • The tool features a NEW user interface, just open up an MBnk or RPak to extract assets using Load File.

IMPORTANT: Both the tool and the game require the entirety of the Win64 folder to be intact and must not be modified in any way.


  • The .rpak files contain various encoded assets that Legion can export; and, as of now the currently supported assets are:
    • Textures as [Dds, Png, Tiff]
    • Models as [SEModel, OBJ, XNALara, SMD, CoD XModel, Maya (Legacy), Kaydara FBX, Cast].
    • Animations as [SEAnim, Cast].
  • The .mbnk file contains all the audio for the game:
    • Sounds as [Wav].

⚠️ Notice:

  • SE* formats (SEModel, SEAnim are preferred over any other export format and have guaranteed compatibility).

🖥️ Desktop Wallpaper:

📌 Versioning:

  • 0.18 - Initial Release.
  • 0.54 - Model export support, fixed patch_master crash, skip existing images.
  • 0.60 - Patch rpak support, xmodel_export model format.
  • 0.61 - Shadow fix for mp_rr* crash…
  • 0.62 - Fixed SMD export when invalid normals exist, fixed materials in xmodel_export.
  • 0.68 - Fixed season 1 rpak patches causing crashes.
  • 0.84 - Initial support for animations, performance tweaks, maya (legacy) exporter.
  • 0.95 - Image format toggle (Dds, Png, Tiff), fixed rare image bug having wrong size.
  • 0.98 - Added support for my new FBX exporter.
  • 1.00 - Support for Apex S2, support for new multi-UVs, support for last few missing image formats (Requires S2 files).
  • 1.01 - Fix for large scale map models which were broken on export.
  • 1.02 - Fix for crash on some smaller paks.
  • 2.00 - Support for most patched assets, new user interface with built-in model previewer. Material/Skin export ability and new Image format, compatible with S4.
  • 2.10 - Support for Titanfall 2 (Models, Animations, RPaks, Sounds). Preliminary support for the new Cast format. Image preview (press p). Apex animation fixes. FBX export tweaks for UV Layers.
  • 2.11 - Fixed crash in some TF2 Rpaks, fixed bug with some TF2 models missing animations.
  • 2.12 - Export all material slots, fixed FBX and XNALara exports with skeletons.
  • 2.13 - Fixed crash introduced in v2.12 when additional material slots were added.
  • 2.20 - Support for Apex S7 (Not backwards compatible)
  • 2.21 - Fixed crash during model exports, fixed animations missing parts. Added support for previewing w/ materials. Fixed bug with some image formats.
  • 2.22 - Support for Apex S8 (Audio is no longer backwards compatible), Fix for crash involving an unsupported model format in other paks.
  • 2.23 - Add support for missing scales in animations. (Only tested in Maya, may not function properly in Blender)
  • 2.24 - Fixed crash on some models after the chaos update, PNGs have improved compatibility with legacy style importers.