Extracts various assets from the game “Doom Eternal”. This software was developed by DTZxPorter & id-daemon.
Download and version info:
IMPORTANT: By downloading this software you are agreeing to the EULA located inside of the archive (EULA.txt).
❤️ Donate:
- I take time out of my day to make this happen.
- Show your support: HERE
NOTICE: The tool is in BETA, some static models need to be fixed. Animations are coming soon.
⚙️ Usage:
Using Vega is fairly simple as the tool only requires the files located within “base” in order to function.
- The tool features a user interface, just open up a resource file using
Load File
IMPORTANT: Both the tool and the game require the entirety of the base folder to be intact and must not be modified in any way.
Ripping:
- The .resource files contain various encoded assets that Vega can export; and, as of now the currently supported assets are:
- Textures as [Dds, Png, Tiff]
- Models as [SEModel, OBJ, XNALara, SMD, CoD XModel, Maya (Legacy), Kaydara FBX, Cast].
- Animations as [SEAnim, Cast] (Coming soon).
⚠️ Notice:
- SE* formats (SEModel, SEAnim are preferred over any other export format and have guaranteed compatibility).
🖥️ Desktop Wallpaper:
📌 Versioning:
- 1.00 - Initial Release (BETA).
- 1.01 - Fixed FBX/XNALara files. Fix for some skinned models not exporting.
gameresources.resources
is now loaded REGARDLESS of the package you select.
- 1.10 - Animation export support.
- 1.11 - Fixed crash on export of some assets.
- 1.20 - Better support for static models. Added support for UV Layer 2 (Only supported in SEModel/Cast Models) for static models.
- 1.30 - Fixed various export crashes with DLC aassets, Add support for previewing textured mode (ColorMap only).