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Vega - The Doom Eternal Asset Extractor

Extracts various assets from the game “Doom Eternal”. This software was developed by DTZxPorter & id-daemon.

Download and version info:

IMPORTANT: By downloading this software you are agreeing to the EULA located inside of the archive (EULA.txt).

❤️ Donate:

  • I take time out of my day to make this happen.
  • Show your support: HERE

NOTICE: The tool is in BETA, some static models need to be fixed. Animations are coming soon.

⚙️ Usage:

Using Vega is fairly simple as the tool only requires the files located within “base” in order to function.

  • The tool features a user interface, just open up a resource file using Load File

IMPORTANT: Both the tool and the game require the entirety of the base folder to be intact and must not be modified in any way.


  • The .resource files contain various encoded assets that Vega can export; and, as of now the currently supported assets are:
    • Textures as [Dds, Png, Tiff]
    • Models as [SEModel, OBJ, XNALara, SMD, CoD XModel, Maya (Legacy), Kaydara FBX, Cast].
    • Animations as [SEAnim, Cast] (Coming soon).

⚠️ Notice:

  • SE* formats (SEModel, SEAnim are preferred over any other export format and have guaranteed compatibility).

🖥️ Desktop Wallpaper:

  • Coming Soon.

📌 Versioning:

  • 1.00 - Initial Release (BETA).
  • 1.01 - Fixed FBX/XNALara files. Fix for some skinned models not exporting. gameresources.resources is now loaded REGARDLESS of the package you select.
  • 1.10 - Animation export support.
  • 1.11 - Fixed crash on export of some assets.
  • 1.20 - Better support for static models. Added support for UV Layer 2 (Only supported in SEModel/Cast Models) for static models.
  • 1.30 - Fixed various export crashes with DLC aassets, Add support for previewing textured mode (ColorMap only).